Culture Vulture Pre-Fall 2022 CLO3D 3D Fashion Show

CLO3D 3D Fashion design for your body!

I was inspired by various cultures of Asia when designing this capsule collection based on the basic classic garments one should have in their closet. This is really something that began in exploring my own cultural heritage after doing an Ancestry DNA test. Although I am an American-Gypsy– something which represents a long-traced lineage, ethnicity, and cultural upbringing- I discovered that everything my family gathered through oral tradition and stories, as well as scholars’ hypotheses about my culture’s history and migration was accurate. It was believed the Gypsies or Rom originated in India, and even dancers believed they could trace our steps literally through dance, claiming they could see Indian, Arabic, and other influences. To my surprise, the Asian migration wasn’t simply connected to India, but also Korea, Japan, China… and Southern Europe contrary to the presumed Eastern Europe,

They revoked my black card- of course, we know everyone descended from Africa, but in my original report, they claimed I was 1% Subsaharan African, which they later retracted with two new updated reports. I took the first update at face value, but by the time they came back a second time around, I began to have questions about this whole DNA service or site in particular. See my Gone Dogon African Inspired 3D Fashion Show for Spring 2022

I’ve been researching the traditional fashions of the countries from which my people originated, and have longed to wear a Hanbok, Kurta, Gi, and other traditional articles of clothing from these various cultures. Given my recent use of CLO3D and Marvelous Designer, and the ability of the software to grade, export JSON and Tech Pack files, along with patterns and colorways, I thought why not size my avatar to my body’s measurements and export the files so I can create these outfits for myself while also improving my technical competency in fashion design? So that’s exactly what I did. I started by taking my measurements again- because I’ve gained a considerable amount of weight since I last did, and input the measurements into the avatar editor: I watched in horror as the tall slender model became short and wide!

I wanted to combine traditional clothing with modern notions of dress, for example, Korean Kimono and Hanbok-inspired cardigans, coats, jackets, and shirts. I mean, who doesn’t want a cashmere kimono cardigan paired with a basic tee and Hakama-terry-joggers? Indian Dhotis and Vaha pants inspired jogging pants, pants, and capri pants or shorts. I took the Baji pants of Korea and cut them at the thigh to combine them with moto jeans, mixing old world and contemporary fashion, take the Hanbok with inset sleeves and a patch pocket or Kimono with proper sleeve-cuffs- they looks modern and timeless. The deconstructed Gi in which I left one seam open almost mimics a harness, and that’s the Kara-tea. I did take the liberty of having some fun with it, given this is my own wardrobe we’re designing, and added some harem pants and a prison uniform bearing the Le Gitan by Perry Uwanawich logo and branding. Bahamian style Junkanoo and Tahitian-influenced loincloths inspired a jock-strap, mixed with the Nagaland Hornbill Festival costumes. The hat was inspired by traditional Korean headwear.

See my last collections designed using CLO3D for Spring 2022 and Fall 2022.

-Perry Uwanawich

In regards to CLO3D, I do still feel that I could construct these garments in a fraction of the time it takes to make them in 3D…which doesn’t really make sense given technology is supposed to make things easier- not harder. But I am excited to see how it simplifies the process of grading and exporting the tech packs. Perhaps the UI issue is that in sewing, we aren’t constructing things in 3D on the body, forced to alight, distribute, and manipulate 2D fabrics in layers in 3D. It may prove more efficient to allow the sewing within the 2D window and to then manipulate completed sections of the garment in 3D. I’ve managed to do it through several iterations of the software, but I believe this is where the issue lies. The rendering time for this project was ridiculous, nine hours for a kimono I could’ve cut and sewn in an hour!

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